Human Transformation- Your base form is very easily recognized as inhuman. However, given your nature, you are able to transform into a human form that would pass physical scrutiny and inspection. Your transformation is magical, so someone with magic sense would know you’re magical, but not know the exact nature of your transformation. Transforming back and forth from human form do not count against your daily spell limit.
Natural Flight- You may fly without the aid of wings. Your flight speed is equal to your walking/running speed.
Natural Magic- You may choose 6 powers from the List of Powers. The source for these powers MUST be magical. You can cast each spell twice a day.
Magic Sense- You don’t need to cast anything to know if someone or something is magical. You can smell it on them. You can also tell if someone is undead, reptilian, Xilien, or a Skinwalker. This sense does not apply to Celestials or Infernals. They seem like magical humans to you. You can’t sense Androids at all. Sensing magic this way doesn’t count against your daily spell limit.
Catch me if you can!-Immune to all mind control. No spell or power may compel you to do anything you don’t want to do under any circumstances.
Mischief- You can cast any power in secret if you choose. Players with magic sense will know a spell was cast, but they will not be able to tell who cast it.
Spellcasting OCD- If you cast two powers that have lasting effects, the effects of the most recent spell take effect and the effects of the previous spell end prematurely.
Magic Bottleneck- You can only one spell at a time. Casting another spell cancels the first spell, even if they wouldn't normally contradict. This only applies to spells from the book of powers and not your other abilities.
Iron Weakness- Weapons made of Iron do 2 damage to you instead of 1.
True name- For Fae to stay tied to the mortal realm, they must carry something on their person that contains their true name. If someone has figured out that you’re a fae, they may attempt to discover your true name. The player must declare they are attempting to find out your true name and roll a 1d100. If the resulting roll ends in a 0 or a 5, they have successfully guessed your name. If spoken aloud, only the person speaking and the named fae may know what was said. It sounds garbled to anyone else listening in.
Your Wish is My Command!- If someone has figured out your true name, they may ask for one favor from you that does not involve harming anyone and is something that is not logically impossible for you to do. They can ask what your spells are without penalty. Once this favor is granted, the magic of the fae realm will scrub your true name from the memory of anyone present and they will forget you are fae. Their mind will rationalize the favor in some mundane way and they will understand you to be a human being. You are encouraged to twist this wish against the person making the wish if you desire.