Empowered- You may pick any three powers specified in the “Book of Powers.” If powers would conflict, power invoked most recently takes precedent. These powers may be understood as either cybernetic, mutation, or magical, but you must pick only one source for each power. You can be magical, mutated, and cybernetic, but your chosen power must be only one of these. You may cast each spell/power/mutation 3 times a day.
Always prepared- Even if you have made preparations against the weakness of 2 races, you have a chance to be prepared against whatever you come across. When you’re in a situation where you encounter a race with a specific weakness, roll a 1d100. If the resulting number ends in a 1, 5, or 0, you just so happen to have something that affects that weakness. This roll may only be done once an hour. This is not an opposed roll.
Human Will- When making an opposed roll for any reason, add +10. If you play a character with no magical or cybernetic enhancements, +10 becomes +20.
Strength in numbers- If another human offers to “aid” your roll, add +5 to any roll. Aid must be declared before the roll. This can stack, but each human can only offer aid to one person per combat round.