Beast Form- Any time your choose, you may take on your beast form for two hours. While in their beast form, they gain +15 any opposed roll that involves a feat of strength or agility. While in beast form, your attacks count as +2 damage instead of 1. Your health also goes from 10 to 15. You may end your beast form any time you choose if it is not a moonlight transformation.
Super Strength and Agility- While in human form, any opposed roll involving a feat of physical strength or agility has +10 added to it.
Heightened Senses- While in human form, when someone is trying to remain hidden from you, you gain a +15 in the opposed roll detect where they are. This becomes +25 if you are in beast form.
Healing Factor- You gain back 2 HP every hour instead of 1.
Moonlight Transformation- You will become (or stay) in your beast form during the full moon from 9 hours (11 PM SLT to 8 AM SLT). (Full Moon in Okinawa Region )
During this time, you are feral. You must make a “Feral Roll” when you encounter other players during this time.
Feral Roll- While transformed by moonlight and you encounter another player by themselves, roll a 1d100. If the number rolled is 50 or over, you will engage in combat. Under 50, you run away. If you encounter a group of 2 players or more, you will only attack if the roll is 70 or over and will run away otherwise.
Consume the Innocent- If you encounter a player (even in a group) who considers your character a friend or lover, add +20 to your Feral Roll and they will be your first target. If 2 or more such players meet this criterion, attack the one physically closest to you.
Damaged by Silver- If you are damaged by a silver weapon, in human or beast form, you take 2 damage instead of one. In addition, if you have been damaged by a silver weapon, you may not benefit from “Healing Factor” for 24 hours afterward.
You do not benefit from any passive abilities for one hour after you take your human form for any reason, except “healing factor”.