Humans |
They're Human. Their weakness is they have no passive abilities. You don't need to specifically prepare weaknesses against humans. |
Undead |
Holy Items wielded with sincere belief from the wielder deal double damage. Nonbelievers cannot prepare against undead to take advantage of this weakness. |
Skinwalkers |
Silver weapons do twice as much damage to these creatures. |
Android/AI |
A wireless terminal with a root kit. The root kit has a range of 30 feet and is not obstructed by physical or magical barriers. The Hacker must win two opposed rolls in a row, each of increasing difficulty, to hack an Android. On the first opposed roll, you have +5 to stop the hacking attempt. +10 on the second. The hacking attempt stops after the first failure and Androids are immune to hacking attempts from you for one hour. In the event of success or failure, the root kit is destroyed. |
Fae/Eldritch Horror |
Iron Weapons do double damage to these creatures. |
Reptilian |
They are weak to cold temperature items. |
Infernal |
Holy Items wielded with sincere belief from the wielder deal double damage. Nonbelievers cannot prepare against undead to take advantage of this weakness. |
Celestial |
Infernal or Evil imbued items cause double damage and prevents them from healing. |
Xilien |
Items that enhance mind control (or hypnosis) is particularly effective against Xiliens |